Built with our own engine based on OpenGL
We developed the engine for the game so we could grasp the hole process of building a game.
Loading...
Built with our own engine based on OpenGL
We developed the engine for the game so we could grasp the hole process of building a game.
Fast paced single player combat
Huge number of content layouts allow to assemble unique pages with great flexibility.
Cyberpunk models and environments
The game features two different cyberpunk environments to bring to life the universe of Battle Angel: Alita.
Custom built shaders for lighting and shadows
The engine includes a shader editor that allowed us to deliver scenes with different illumination.
Skill tree full of abilities to unlock
Spend skill points to unlock Malitas panzer-kunst true potential.
Different particles to bring a spark to the world
Lorien used our particle system to enhance characters or abilities.
Transitions with the animations
We implemented an animation graph editor to control the blending of animations for alita and the enemies
Face multiple enemies and environment hazards
As Malita, you will have to know how to deal with rogue cyborgs and their traps.
The world includes ambience music and several sound effects to enhance the atmosphere.
Design creation and tools development
Firstly, our designers discuss and design what needs to be included next while the developers develop the tools needed and the artists create the assets.
Development
Then we use those tools to push the new features into the game.
Testing
Finally, we review the work done in scrum meetings and later on in play tests.