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Genís Bayó

About me

I'm one of the designers of the game "Malita: Soul of a Warrior".

I'm a student of the Degree in Development and Design of videogames in CITM (UPC).

I most remarkably designed the basic attack system and worked on the narrative design. I also helped with level design and created the User Interface.

I enjoy anything related to design. Narrative, combat, graphic, level...

Programming

50

Design

95

Art

75

My Work

I designed the basic attack system, making sure it was strong enough to stand out and be fun for itself. I wanted to make basic attacks the most fun aspect of combat, since they also are the core one (along with the dash). I wanted a dynamic yet simple and easy to learn system, and I think we achieved it.

I decided what aspects of the Alita movie/manga would serve as a base for our game's narrative; and how the game's storyline would be implemented in the game through the levels.

I also had stablished communication with the Environment team in order to make the levels' aestethics and progression cohesive with the story.

I designed and illustrated the User Interface of the game.