Gran CITM Game Jam Participant
I participated with three partners in the Game Jam, and I found it a very fun and professional environment to work in.
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I'm Rodrigo de Pedro, student of the UPC in videogame development, and programmer during the development of Malita: Soul of a Warrior. Although I've worked as programmer for most of the projects I've been involved, I also feel passion for game design and world building.
I've enjoyably worked in many different areas of development as my main motivation is to learn and be able to surpass my abilities.
My teammates have valued me to be commited and eager to help, although sometimes I try to be in so many places I get overwhelmed.
Gran CITM Game Jam Participant
I participated with three partners in the Game Jam, and I found it a very fun and professional environment to work in.
Programming
90Design
75Art
25Developed a system to allow for animated texturing in all meshes, particles and billboards, and UI.
Programmed the Camera class and it's controls inside the editor mode of the engine.
Created the camera menu and several options for the existing cameras.
Adapted the particle system from an engine developed by my partners into our engine.
Implemented guizmo snapping and multiple transformation editing.
Created the material class used for texturing.
Kuroko Engine was the base of Project Atlas, the engine we used to develop the game. This first version was developed by me and Lucas García. Some features of the base engine have been kept into the final version. To know more, visit: Kuroko Engine.